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C Programming Absolute Beginner's Guide

C Programming Absolute Beginner

Author(s):
  • Greg Perry
  • Author: Greg Perry
    • ISBN:9789332539570
    • 10 Digit ISBN:933253957X
    • Price:Rs. 725.00
    • Pages:352
    • Imprint:Pearson Education
    • Binding:Paperback
    • Status:Available


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    C Programming Absolute Beginner's Guide is the fastest way to get comfortable and productive with C11. This friendly, practical book will help the reader do exactly what they want, one incredibly clear and easy step at a time. World-renowned tech tutorial author Greg Perry reveals C11's power, and helps the reader quickly take advantage of it. He provides step-by-step instructions for every task requiring more than one step, many code samples, and screenshots guiding through complex processes. This guide including how to organize a program, store and display data, and work with variables, operators, I/O, pointers, arrays, and functions. Perry presents updated information on the latest C compilers for Windows, OS X, and Linux, as well as valuable new material on C programming for mobile and game development.

    Salient Features

    PART I: JUMPING RIGHT IN
    1 What Is C Programming, and Why Should I Care?
    2 Writing Your First C Program
    3 What Does This Do? Clarifying Your Code with Comments
    4 Your World Premiere—Putting Your Program's Results
    5 Adding Variables to Your Programs
    6 Adding Words to Your Programs
    7 Making Your Programs More Powerful with #include and #define
    8 Interacting with Users

    PART II: PUTTING C TO WORK FOR YOU
    9 Crunching the Numbers—Letting C Handle Math for You
    10 Powering Up Your Variables with Assignments and Expressions
    11 The Fork in the Road—Testing Data to Pick a Path
    12 Juggling Several Choices with Logical Operators
    13 A Bigger Bag of Tricks-Some More Operators for Your Programs

    PART III: FLESHING OUT YOUR PROGRAMS
    14 Code Repeat—Using Loops to Save Time and Effort
    15 Looking for Another Way to Create Loops
    16 Breaking in and out of Looped Code
    17 Making the case for the switch Statement
    18 Increasing Your Program's Output (and Input)
    19 Getting More from Your Strings
    20 Advanced Math (for the Computer, Not You!) .

    PART IV: MANAGING DATA WITH YOUR C PROGRAMS
    21 Dealing with Arrays
    22 Searching Arrays
    23 Alphabetizing and Arranging Your Data
    24 Solving the Mystery of Pointers
    25 Arrays and Pointers
    26 Maximizing Your Computer's Memory
    27 Setting Up Your Data with Structures

    PART V: FILES AND FUNCTIONS
    28 Saving Sequential Files to Your Computer
    29 Saving Random Files to Your Computer
    30 Organizing Your Programs with Functions
    31 Passing Variables to Your Functions
    32 Returning Data from Your Functions

    APPENDIXES
    A The ASCII Table
    B The Draw Poker Program